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Cycle Report & Replay

Global Triumph · Help

Each cycle generates a detailed report of everything that happened, plus an animated replay you can watch on the map. These are how you find out what the world did overnight — and how you learn to play better.

The Report tab

Open the Report tab from the top menu after a cycle runs. The report shows a structured summary of the cycle: who did what, what died, what was built, and how territory and economy shifted.

Cycle summary

At the top of the report:

  • Cycle number — which cycle you're viewing (you can navigate backward to past cycles).
  • Your country's net results: territory gained/lost, units lost, units destroyed (enemy), bases gained/lost, treasury change, income vs. upkeep.

Report sections

Below the summary, the report is broken into sections by event type:

  • Combat events — engagements involving your country. Each entry shows attacker, defender, forces involved, damage dealt each way, and the outcome.
  • Air strikes — incoming and outgoing air missions. Target, damage, interception casualties.
  • Sea engagements — naval combat, bombardment, transport operations.
  • Intel events — your Spy movements, Spy Plane missions, and their results (sectors revealed, spies detected by enemies, spies captured by Turrets).
  • Territory changes — sectors captured or lost, with before/after ownership.
  • Production events — units, bases, and structures built. Including any production overflow placements, and any failed builds (with the reason listed and a clickable sector link to take you straight there for a fix).
  • Sell events — units, structures, or bases sold and the refund credited.
  • Scorched earth — your own structures destroyed to deny capture.
  • Radiation events — damage to units, structures, and bases from radiation this cycle.
  • Economy — detailed income and upkeep breakdown for the cycle (complements the Dashboard's running view).

You can filter the report to show only events involving your country (the default) or expand to include world-wide events.

Cycle navigation

A cycle navigator at the top lets you step through past cycles to review history. Useful for:

  • Understanding long-term territorial shifts.
  • Reviewing past engagements you won or lost.
  • Tracking an opponent's production over time.

Old cycle reports persist indefinitely — you can review cycle 1 even when you're on cycle 50.

The Replay

The Replay tab opens the animated playback of a cycle on the map. This is where you watch the cycle unfold visually rather than read about it.

What the replay shows

Replays unfold phase-by-phase:

  • Intel phase: scan areas light up; spies move visibly; spy planes fly across the map and their reveal areas flash.
  • Air phase: flight paths animate from source bases to targets; interception fire flashes at turrets and defensive positions; strikes land on targets with impact effects; nuke blasts show as wide colored rings.
  • Sea phase: warships move along water; bombardment arcs fire at coastal targets; submarines strike surface ships.
  • Movement phase: land units advance sector-by-sector; combat flashes on contested sectors; territory colors shift as sectors change hands.
  • Production phase: new bases, structures, and units appear on the map with brief spawn animations.

Replay controls

  • Play / Pause — toggle playback.
  • Step — Prev / Next buttons advance one event at a time. Useful for detailed study of a specific combat.
  • Speed — 1×, 2×, 4× playback speeds.
  • Mute — toggle replay sound effects.
  • Cycle picker — load any past cycle's replay from a dropdown.

Why watch the replay

  • Understand combat outcomes. Reading "lost tank" in the report is flat. Watching the Tank get hit by two Jets and then finished by a ground charge is memorable.
  • Spot enemy patterns. Replays show you where enemy forces are moving, not just where they ended up. You see their intent.
  • Find weaknesses. A neighbor's defense that looks solid in a static map might reveal an interception gap when you watch a Spy Plane skim through it.
  • Celebrate wins. Good plays feel better when you watch them land.

Spotting last-cycle activity on the map

The map sidebar includes an Activity overlay (next to Radiation). Toggle it on to drop colored dot markers over every sector where something happened in the previous cycle:

  • Green — territory you gained.
  • Red — territory you lost.
  • Orange — combat that didn't change ownership.
  • Magenta — warhead strikes.

Use it as a quick scan of where to look before opening the Report.

Learning from replays

Some specific things to watch for:

  • Your interception coverage. Did enemy planes pass freely through your air defense, or did your Turrets tag them?
  • Your unit survival rate. Are your Tanks bleeding too much health per engagement? Maybe push for more backup or Skill investment.
  • Enemy build tells. A new Refinery in a specific area tells you where an opponent is investing. A new Air Base hints at upcoming strikes.
  • Queued perpetual orders. Watch how your perpetual movements played out. Did they waste movement? Get stuck?
  • Losses you didn't expect. If a Jet came home from a routine mission at 20% HP, you probably underestimated the interception along the path. Re-plan the route next cycle.

Past cycle replays

You can replay any past cycle, not just the most recent one. Useful for:

  • Reviewing critical turning points in your campaign — the cycle you lost your capital, the cycle you first took the enemy heartland, etc.
  • Watching history on long-running worlds.
  • Learning from other players (if the replay includes world-wide data).

The Dashboard's Trends section complements the cycle-by-cycle report with a rolling chart of your economic and military performance over time. Use it to see whether you're growing, holding steady, or slowly collapsing — often clearer than reading cycle reports one at a time.

Tip: check the report first, then replay

A practical workflow:

  1. Read the cycle summary at the top of the Report tab to see net results.
  2. Skim the report sections to understand what happened.
  3. Watch the replay of the phases most relevant to you — typically combat and territory changes.
  4. Plan your next cycle based on what you learned.

The cycle takes a few minutes to fully digest. Don't rush — understanding what happened is how you win the next cycle.


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