STATUS · Regramming sub-lunar idler gears 82.1%

Interface

Global Triumph · Help

The game client is a single full-screen page centered on the map. Everything you do goes through the top menu bar, the sidebar panel on the left, or popups that open when you click entities on the map.

Across the top of the screen:

  • GT logo — click to return to the world browser.
  • Tabs — switch between the main views of your country.
  • World name — the world you're currently playing in.
  • Player info — your treasury (when you have a country), your color chip, and your country name. When you're browsing without a country yet, this shows "Browsing" instead.

Tabs

TabPurpose
MapThe main game view — the world map with your forces and interactive controls.
DashboardYour financial summary — income, upkeep, build cost projection, victory progress, and trends.
ResearchYour four research tracks, active-track selection, and unlockable items. See Research.
OrdersThe complete list of your queued orders for the next cycle, grouped by phase.
DiplomacyTreaties, proposals, and the diplomatic map. See Diplomacy.
ReportThe post-cycle report — what happened during the last cycle. See Report & Replay.
ReplayThe animated phase-by-phase replay of a past cycle.
More (≡)Overflow menu when the window is narrow.

Tabs are disabled until they become relevant — for example, before you have a country, you don't see Research or Diplomacy.

The sidebar holds map controls and inspector panels.

Map panel

Shows two rows of buttons:

  • Map modes (top row) — one of these is always active; it changes what the sector fill represents. Choices include Countries (the default — country color per sector), Terrain (terrain-type coloring), Economy (heartland + Refinery coverage), and Supply Lines (upkeep distance tiers).
  • Overlays (bottom row) — toggle on and off over the current map mode. Includes Resources, Elevation, Movement, Radiation, and Last Cycle Activity.

Below the buttons, an overlay legend explains what the current colors mean.

See The Map for full details.

Sector panel

When you hover over a sector on the map, its details appear in this panel:

  • Sector ID and name (if named).
  • Terrain type and elevation.
  • Resource richness.
  • Ownership (if any) and your visibility tier (Current / Stale / Unknown).
  • Radiation level if present.
  • A list of any bases, structures, and units on the sector (subject to your visibility).

Click a sector (as opposed to just hovering) to select it and open the sector popup with action buttons.

The map

The map is the entire area behind the menu bar and sidebar. You can:

  • Pan — click and drag.
  • Zoom — mouse wheel, or pinch on touchpads.
  • Click a sector — opens the sector popup with all available actions (build, repair, sell, attack, etc.).
  • Click an entity (base, unit, structure) — opens the entity popup with actions specific to that entity (move, attack, sell, and so on).

Entity icons are zoom-dependent: zoomed out you see aggregate indicators per sector, mid-zoom shows category-level icons, zoomed in shows individual entity icons with type detail.

Queued orders show on the map:

  • A move order draws a line from the unit's current sector to its destination. You can see each sector along its path.
  • A build order shows a translucent preview of what will be built next cycle.
  • A pending sell fades the entity's icon to 25% opacity.
  • A perpetual attack shows a repeating-arrow marker on the path.

Modals

Several actions open modal dialogs on top of the map:

  • Build modal — when you click an empty sector or a base and choose "Build." Lists what you can build there given your research, funds, and placement rules.
  • Repair modal — for repairing damaged bases or structures.
  • Sell modal — confirms selling a unit, structure, or base for partial treasury refund.
  • Create Country — shown the first time you claim a capital.
  • Bug report — click the bug icon to report an issue; optionally select a sector to include in the report.

Floating buttons

At the bottom-right corner:

  • Map panel button — if the sidebar is hidden (on narrow screens), this reopens it.
  • Marker pin button — toggles place-marker mode. With place mode on, click any sector to drop a personal pin there. Click an existing pin to view, edit (up to 64 characters of note), or delete it. The keyboard shortcut K also toggles place mode. Markers are scoped to you and this world — they persist across country deaths and are never visible to other players. Use them to flag invasion targets, named landmarks, or to-do reminders that survive a cycle.
  • Bug button — opens the bug report modal.

Keyboard shortcuts

GT is primarily a mouse-driven UI, but several actions have keyboard shortcuts. Check the more (≡) menu or hover over a tab to see its shortcut.

Other pages

Some features open on their own page rather than inside the Map tab:

  • Diplomacy opens a 3D globe view of the world with treaty relationships visualized.
  • Replay opens the cycle replay player in its own view.

You can return to the main Map view from any of these via the close (×) icon or the Map tab.


Next: The Map — what each map mode and overlay tells you.