fixed.
also- making random mines with more resources than normal would be easier than coding in all this stuff. just saying.
also- making random mines with more resources than normal would be easier than coding in all this stuff. just saying.
The problem with using land bases as a relay hub makes it too easy to counteract the cost.
Maybe captured capitals would be a good way to expand the "net" of collection. Reducing the distance effect without removing it.
I posted on another thread, the further from your capital your land is, the more it costs to relay the resources home, thus lowering your net income.
Again, this also would apply to the troops. The further from your capital, the more shipping of supplies costs.
(Just trying to come up with some complex code issues)
Maybe captured capitals would be a good way to expand the "net" of collection. Reducing the distance effect without removing it.
I posted on another thread, the further from your capital your land is, the more it costs to relay the resources home, thus lowering your net income.
Again, this also would apply to the troops. The further from your capital, the more shipping of supplies costs.
(Just trying to come up with some complex code issues)
