If we're going to have treaties, can we have a right of passage feature that will allow troops from a friendly nation to cross another friendly nation's territory without actually attacking? I like the idea of a treaty, but I don't like the fact that two allied natios can't back one another up by sending troops to help one another out across one of the nation's territory.
Right of Passage
1 to 9 of 9
Your person could vacate a path.
Your person could vacate a path.
Discussing this with my son brought out an interesting point. If I am allowed to cross Johnny, I could make hundreds of troops, move them towards the west to attack "our" enemy, only to break the treaty after I get set up the way I wanted. Yes, there is a 21 day break, but I could be so entrenched that Johnny couldn't possible build a defense in that time.
I know that this isn't necessarily what would happen but...
If a route is laid out for them to traverse, then you can control where the Frenemy can go and defenses can be build as a precaution/deterrence.
As for the Air Force, I was under the impression that one could fly in friendly air unmolested.
I know that this isn't necessarily what would happen but...
If a route is laid out for them to traverse, then you can control where the Frenemy can go and defenses can be build as a precaution/deterrence.
As for the Air Force, I was under the impression that one could fly in friendly air unmolested.
Discussing this with my son brought out an interesting point. If I am allowed to cross Johnny, I could make hundreds of troops, move them towards the west to attack "our" enemy, only to break the treaty after I get set up the way I wanted. Yes, there is a 21 day break, but I could be so entrenched that Johnny couldn't possible build a defense in that time.
I know that this isn't necessarily what would happen but...
If a route is laid out for them to traverse, then you can control where the Frenemy can go and defenses can be build as a precaution/deterrence.
I know that this isn't necessarily what would happen but...
If a route is laid out for them to traverse, then you can control where the Frenemy can go and defenses can be build as a precaution/deterrence.
Perhaps a Peace Treaty could not be ended while a Right of Passage treaty is still active?
Add to that no cancellation of a right of passage while units are in RoP'ed territory, and no moving over friendly bases of any sort (turrets, navy, etc.), and that should prevent any betrayal gambits (its my name for them from the Civilization games. RoP, get powerful units next to the cities, break RoP and attack.) Lets you section off sections of your country and create a highway of sort for friendly units moving through your territory.
Discussing this with my son brought out an interesting point. If I am allowed to cross Johnny, I could make hundreds of troops, move them towards the west to attack "our" enemy, only to break the treaty after I get set up the way I wanted. Yes, there is a 21 day break, but I could be so entrenched that Johnny couldn't possible build a defense in that time.
I know that this isn't necessarily what would happen but...
If a route is laid out for them to traverse, then you can control where the Frenemy can go and defenses can be build as a precaution/deterrence.
As for the Air Force, I was under the impression that one could fly in friendly air unmolested.
I know that this isn't necessarily what would happen but...
If a route is laid out for them to traverse, then you can control where the Frenemy can go and defenses can be build as a precaution/deterrence.
As for the Air Force, I was under the impression that one could fly in friendly air unmolested.
I could always work around that situation, too. For example, I could program it so that if you break a treaty with a country, any units you have on their land would be destroyed when the treaty expires.
The bigger issue is that the current infrastructure couldn't support this. It would have to be a GT 2.0 feature (along with terrain types).
The bigger issue is that the current infrastructure couldn't support this. It would have to be a GT 2.0 feature (along with terrain types).