Agreed, same bones, but a lot more layers now! This is the vision I've had for the game in the back of my mind. When I first built the game, I pictured people having a lot more protracted battles before a victor emerged. The original game was a bit too much of just a simple race for sectors. I want more balance and strategy.
With this game, rapid expansion can come back to bite you. You have to get trucks out to build refineries to earn income from sectors beyond your heartland. (You can see this in the Economy map view.) You also can't leave your inner land too exposed, with paratroopers now being an option. And, defending units have an advantage, so being the aggressor has more challenge.
And, I added rebels so countries being overrun have a real chance at stopping an incursion from a bigger country. They have a fighting advantage in their heartland, and they are free. The more land you lose, the more rebels you get (since more people are motivated to join the fight to save their country). So, if you're going to try to take a country out, you have to work for it!
Lots of new dynamics, so I'll definitely appreciate all your feedback. If it's still too easy to steamroll, I'll make more adjustments. I'll also be looking for feedback on the new Research component. I'm not sure if it'll be too quick to unlock objects.
I'm happy to bring it back, and I really appreciate you guys coming back to play!