As some of you know, Too Much Stupid is something I do on the side (in addition to a full time job). So, of course, it's always a challenge to find time to work on my game ideas. I've tinkered with versions of GT2 in the past, but life tends to get in the way. And, of course, that's something that may happen again now.
Having said that, I've decided to try a different direction with GT2. Instead of building it as a native browser game, I've decided to play with building it in Unity (a game development package). One of the biggest advantages of going this route is that I can build a Web (which will require a plug-in), PC, Mac, and mobile/tablet versions very easily. And, because it will run as a native app, I can do things with the interface that should run quite a bit faster, too.
As I have time to work on it, I'll occasionally post screenshots and videos to this thread. A few notes on my plans:
- Maps won't be wrapping. Some maps in GT aren't full worlds, and I do like the idea of keeping that in place. More importantly, the implementation of attacks (especially air) on a spherical world is more than I'll have time to build. So, I'm going to shelve that for when GT2 makes millions and I can work on GT3 full-time. [/tng]
- Potential new objects: rocket (to launch warship-like attacks on sectors from a short distance), spies (to infiltrate enemy bases, with various outcomes), submarines, paratroopers, ore refineries (which will increase daily income short term but sap the sectors of their materials). Each of those would include limitations or such to ensure they aren't too powerful. For example, spies/subs may be visible for a day or two after an attack, paratroopers won't be able to land on sectors with bases, etc.
Having said that, I've decided to try a different direction with GT2. Instead of building it as a native browser game, I've decided to play with building it in Unity (a game development package). One of the biggest advantages of going this route is that I can build a Web (which will require a plug-in), PC, Mac, and mobile/tablet versions very easily. And, because it will run as a native app, I can do things with the interface that should run quite a bit faster, too.
As I have time to work on it, I'll occasionally post screenshots and videos to this thread. A few notes on my plans:
- Maps won't be wrapping. Some maps in GT aren't full worlds, and I do like the idea of keeping that in place. More importantly, the implementation of attacks (especially air) on a spherical world is more than I'll have time to build. So, I'm going to shelve that for when GT2 makes millions and I can work on GT3 full-time. [/tng]
- Potential new objects: rocket (to launch warship-like attacks on sectors from a short distance), spies (to infiltrate enemy bases, with various outcomes), submarines, paratroopers, ore refineries (which will increase daily income short term but sap the sectors of their materials). Each of those would include limitations or such to ensure they aren't too powerful. For example, spies/subs may be visible for a day or two after an attack, paratroopers won't be able to land on sectors with bases, etc.
