Global Triumph: Second Strike logo

Conquer the world on your schedule! Claim a country and fight by land, sea, and air in this long-term, multiplayer browser strategy game.

Game Values

1 to 15 of 15
Sep 30, 2009 12:50am #1
User Icon
Here are the current values. Please let me know if you have any questions!

(If you reply with quote, please edit the part you're quoting and only leave the relevant bits. People tend to leave the entire message in the "Text to Quote" box and I just don't want this thread to become 40,000,000,000 pixels long. hahaha)


// game

['repair']['factor']=1.1;

['base_sell']['percent']=0.4;

['land_base']['cost']=2500;
['land_base']['strength']=1000;
['land_base']['armor']=5;

['sea_base']['cost']=2500;
['sea_base']['strength']=1000;
['sea_base']['armor']=5;

['air_base']['cost']=2500;
['air_base']['strength']=1000;
['air_base']['armor']=5;

['defense']['cost']=500;
['defense']['attack_power']=70;
['defense']['armor']=4;

['bridge']['cost']=300;
['bridge']['strength']=300;
['bridge']['armor']=2;

['land_unit'][1]['name']='Construction Truck';
['land_unit'][1]['cost']=2500;
['land_unit'][1]['move_range']=4;
['land_unit'][1]['merge_range']=3;
['land_unit'][1]['attack_range']=4;
['land_unit'][1]['attack_power']=30;
['land_unit'][1]['armor']=3;

['land_unit'][2]['name']='Infantry';
['land_unit'][2]['cost']=100;
['land_unit'][2]['move_range']=6;
['land_unit'][2]['merge_range']=4;
['land_unit'][2]['attack_range']=9;
['land_unit'][2]['attack_power']=20;
['land_unit'][2]['armor']=1;

['land_unit'][3]['name']='Jeep';
['land_unit'][3]['cost']=500;
['land_unit'][3]['move_range']=8;
['land_unit'][3]['merge_range']=5;
['land_unit'][3]['attack_range']=12;
['land_unit'][3]['attack_power']=40;
['land_unit'][3]['armor']=2;

['land_unit'][4]['name']='Tank';
['land_unit'][4]['cost']=900;
['land_unit'][4]['move_range']=6;
['land_unit'][4]['merge_range']=4;
['land_unit'][4]['attack_range']=9;
['land_unit'][4]['attack_power']=90;
['land_unit'][4]['armor']=3;

['sea_unit'][1]['name']='Transport';
['sea_unit'][1]['cost']=700;
['sea_unit'][1]['move_range']=11;
['sea_unit'][1]['transport_penalty']=2;
['sea_unit'][1]['merge_range']=7;
['sea_unit'][1]['attack_range']=17;
['sea_unit'][1]['attack_power']=50;
['sea_unit'][1]['armor']=4;

['sea_unit'][2]['name']='Warship';
['sea_unit'][2]['cost']=2000;
['sea_unit'][2]['move_range']=9;
['sea_unit'][2]['merge_range']=6;
['sea_unit'][2]['attack_range']=15;
['sea_unit'][2]['attack_power']=120;
['sea_unit'][2]['fire_range']=3;
['sea_unit'][2]['fire_power']=60;
['sea_unit'][2]['armor']=3;

['sea_sub']['cost']=3000;
['sea_sub']['move_range']=5;
['sea_sub']['attack_range']=3;
['sea_sub']['attack_power']=90;
['sea_sub']['armor']=3;

['air_unit'][1]['name']='Jet';
['air_unit'][1]['name_plural']='Jets';
['air_unit'][1]['keep']=1;
['air_unit'][1]['cost']=800;
['air_unit'][1]['move_range']=64;
['air_unit'][1]['attack_range']=250;
['air_unit'][1]['attack_power']=40;
['air_unit'][1]['armor']=3;
['air_unit'][1]['damage_range']=0;
['air_unit'][1]['damage_radiation']=0;

['air_unit'][2]['name']='Missile';
['air_unit'][2]['name_plural']='Missiles';
['air_unit'][2]['keep']=0;
['air_unit'][2]['cost']=4000;
['air_unit'][2]['move_range']=64;
['air_unit'][2]['attack_range']=500;
['air_unit'][2]['attack_power']=300;
['air_unit'][2]['armor']=3;
['air_unit'][2]['damage_range']=2;
['air_unit'][2]['damage_radiation']=0;

['air_unit'][3]['name']='Bomb';
['air_unit'][3]['name_plural']='Bombs';
['air_unit'][3]['keep']=0;
['air_unit'][3]['cost']=80000;
['air_unit'][3]['move_range']=64;
['air_unit'][3]['attack_range']=1200;
['air_unit'][3]['attack_power']=2000;
['air_unit'][3]['armor']=20;
['air_unit'][3]['damage_range']=4;
['air_unit'][3]['damage_radiation']=1;


// cycle

['radiation']['decay']=0.27379;
['radiation']['minimum']=0.2;

['flight']['range']=1.8;
['flight']['handicap']['land']=0.2;
['flight']['handicap']['sea']=0.4;
Oct 12, 2009 7:53pm #2
No Icon
I don't think I understand this. A missile takes damage from every target it overflies, and it only has 3 armor. How does armor interact with damage? Does an infantry unit actually get to do damage from a missile that's probably flying so far overhead that it appears smaller than a bird, and how does the missile's 3 armor reduce the damage of the infantry's 20 attack power?
Nov 22, 2009 2:30pm #3
User Icon
I guess I am looking at this kinda off.

i guess I was expecting to see this in the classic D&D thought method ( I know there are other ways)

Land Base
Hit Points = 1000
Armor Class = 5

Bomb
Hit Points = ?
Armor Class = 20
To Hit = ?
Damage = 2000

Tank
Hit Points = ? (maybe 90)
Armor Class = 3
To Hit = (+3)
Damage = 90 ( 5d20)

I understand that merged units are actually a column of infantry and not an infantry unit with better armor.
But if we look at a single unit, say infantry on infantry, and we know that one will kill the other, then an attack of 20 translates into 1 armor. This being the case, then an infantry could never take out a tank.

I would like to see a to hit roll and then a damage roll. If the attacker and the defender don't do sufficient damage to destroy the other, then they should just stop toe to toe. Also, attacking an opponent should stop the advancement of the attacker. It takes time to fight and should slow or stop the advance.

I wouldn't expect a revamp of the attack algorithm. It isn't broke, but I would love to see a few tweaks.
Feb 22, 2010 3:27am #4
No Icon
Johnny
['land_unit'][2]['name']='Infantry';
['land_unit'][2]['cost']=100;
['land_unit'][2]['move_range']=6;
['land_unit'][2]['merge_range']=4;
['land_unit'][2]['attack_range']=9;
['land_unit'][2]['attack_power']=20;
['land_unit'][2]['armor']=1;
Johnny,

If you can answer this for the infantry unit I can extrapolate to the others.

I can build and infantry unit ranging from 1-9 or merge 9 single infantry into 1. Does this imply that all stats for that unit are then multiplied by nine?

Or are the values of AP =20 for a lvl 9 infantry and anything less is (lvl/9) x 20?

Thanks in advance as i couldn't really find how scaling played in on any posts or in the help.

Dman56
Feb 22, 2010 4:07am #5
User Icon
dman56
Does this imply that all stats for that unit are then multiplied by nine?
Yes. So, attack power is 20 for a unit of strength 1. A unit of strength 9 has an attack power of 180.
Feb 22, 2010 4:07am #6
No Icon
I believe that to be the case.
Feb 22, 2010 4:46am #7
User Icon
Johnny
Yes. So, attack power is 20 for a unit of strength 1. A unit of strength 9 has an attack power of 180.
add the new ships to this.
Feb 22, 2010 5:26am #8
User Icon
Johnap88
add the new ships to this.
All of the current values are listed in the Help section, on the individual "Game Object" pages.
Feb 22, 2010 6:43am #9
No Icon
Johnny
Yes. So, attack power is 20 for a unit of strength 1. A unit of strength 9 has an attack power of 180.
Thank you. That's exactly what I needed.

Thanks
Feb 22, 2010 8:07pm #10
No Icon
Johnny
Yes. So, attack power is 20 for a unit of strength 1. A unit of strength 9 has an attack power of 180.
Just so I'm very clear armor also scales the same way?

Also with these answers in hand I think I will find a way to add this info to the units section of the help.

Dman
Feb 22, 2010 10:42pm #11
User Icon
dman56
Just so I'm very clear armor also scales the same way?
No, it doesn't scale. The armor is simple a "factor" calculation, so it wouldn't make sense that a unit's armor increases because there are more of them.
Apr 29, 2010 9:27pm #12
No Icon
why doesn't everything have hit points?
Apr 29, 2010 10:33pm #13
No Icon
Bodhisattva
why doesn't everything have hit points?
it does attack = hit points (basically) exceptions being bases
Apr 29, 2010 11:42pm #14
User Icon
Bodhisattva
why doesn't everything have hit points?
For units and turrets, I think "hit points" would refer to the unit type's attack power times the strength level of the unit. For bases, "hit points" would refer to the strength of the base type times the health or the base (although the base doesn't "hit" back).

If I'm misunderstanding your question, please let me know!
May 1, 2010 4:45pm #15
User Icon
from what I'm seeing on Einio,

turrets only target air units in adjacent sectors, and not land units, correct? A land unit is safe even if it goes through sectors adjacent to a turret?