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Conquer the world on your schedule! Claim a country and fight by land, sea, and air in this long-term, multiplayer browser strategy game.

next world

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May 5, 2010 10:31pm #1
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hey johnny, can you make europe for the next world? or africa? something with lots of land mass
May 6, 2010 1:14am #2
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Land mass is good! Even though I'm getting crunched in Fulgur.. the large land mass means lots of fighting, which is fun.
May 6, 2010 1:44am #3
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yeah i lose the overview when there are too many ships involved. water just slows the game down a lot
May 6, 2010 2:05am #4
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hey johnny, when you make the next world, can it be the size of Cerato, but only enough land masses for eight starting places, randomly dispersed on the map, and then turn on total "fog of war?

c'mon, it would be EPIC!
May 6, 2010 2:08am #5
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fog of war would be sweet, but probably fairly expensive in terms of storage.
Edited 1 time - last May 6, 2010 2:08am
May 6, 2010 2:13am #6
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my version of "fog of war": you can only see seven squares around your own units.
May 6, 2010 2:19am #7
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would your own land be visible? this would also make forming alliances more interesting.
May 6, 2010 3:48am #8
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johnnyQ
would your own land be visible? this would also make forming alliances more interesting.
your own land would be visible to you. so you would start with the normal 33 or howevermany sectors one starts with, and that would be your island. but it's in a randomly determined place on a map the size of cerato. there are seven other islands out there in random locations just like you. starting money is normal.

but "fog of war" in this case means that you have a seven sector bobble around your island and every unit you create. units on land obviously won't affect your field of view, but creating sea units will allow you to see more of the ocean and explore the world.

except it's the size of cerato
May 6, 2010 4:05am #9
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parandiac
your own land would be visible to you. so you would start with the normal 33 or howevermany sectors one starts with, and that would be your island. but it's in a randomly determined place on a map the size of cerato. there are seven other islands out there in random locations just like you. starting money is normal.

but "fog of war" in this case means that you have a seven sector bobble around your island and every unit you create. units on land obviously won't affect your field of view, but creating sea units will allow you to see more of the ocean and explore the world.

except it's the size of cerato
i like the idea
May 6, 2010 5:17pm #10
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I like it too- fog of war would be AWESOME- but only eight players would exclude a lot of people!

I think it would be fun if everyone started on a small island with BIG continents that it would take a day or two of sailing to reach with the fog of war on..so no one know where the land masses are until they move out and find it.

You can see your land, and 7 squares around front line exploring units- would make neighbor discovery much more interesting. :)
May 6, 2010 7:56pm #11
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ugh, not days of reaching something. i want some action at some point. if i wanted to explore, i'd get one of those video games where nothing happens until after weeks of playing.
May 7, 2010 3:24am #12
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Edicus_Rex
I like it too- fog of war would be AWESOME- but only eight players would exclude a lot of people!

I think it would be fun if everyone started on a small island with BIG continents that it would take a day or two of sailing to reach with the fog of war on..so no one know where the land masses are until they move out and find it.

You can see your land, and 7 squares around front line exploring units- would make neighbor discovery much more interesting. :)
it's a joke because of the size of cerato's map. the point was that the only land would be the eight islands that you start on.
May 7, 2010 3:35am #13
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parandiac
hey johnny, when you make the next world, can it be the size of Cerato, but only enough land masses for eight starting places, randomly dispersed on the map, and then turn on total "fog of war?
"Fog of war" would be far too intensive to implement with the current game's structure. It's something I'd have to consider for a 2.0.

I never considered it for the game because it goes against the very concept I had for the game, which is that I wanted it to feel like a general looking at a map of the world, coming up with a strategy for moving his troops around.

However, for a future version, I could stick with that concept and then add other world-specific features that mix things up.