STATUS · Reticulating the submagnetoreluctant famulator rings 68.6%

X number of A to kill Y number of B

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Anyone have a general idea how many of X it takes to kill Y?
I'll be seeing combat next cycle so I'm sure ill have a general after that but at the moment I'm setting up my attacks blind.
How many planes would you estimate you need to kill a jeep without significant losses? How many Infantry to take out the same jeep? Jeeps to kill a tank? Infantry to destroy a construction truck? Planes to take out a turret? Is there a general ratio between each tier of unit like 2:1 or will a tank destroy a large squad of infantry with little to no trouble? I think an explanation beyond "low medium and high" attack power and defense on the instructions page would be a huge help as well as a summary of how the combat is calculated

Sorry if this is too much of a bother. Overall I think this has the potential to become a really interesting game and I'm excited to see how it develops!
Edited 2 times — last
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Great question. It would really help, especially when you are facing a larger opponent.
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I think I may end up making the game values public at some point, perhaps in the help section. Another "hopefully soon."
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Has this happened? It would be incredibly helpful information.
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Game values are located here: http://gt.toomuchstupid.com/board/t_t60
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FuzzySputnik
Has this happened? It would be incredibly helpful information.
I list the values of all of the objects in the <a href="http://help.gt.toomuchstupid.com/">Help</a> section. (Each object has a "Game Values" section.)